What can we expect from Mario Kart Wii?

Mario Kart logo
So far, only the hallowed few have been allowed to get their hands on Mario Kart Wii for the purposes of reporting how it plays and what we can expect. Here's what we know so far:

. Up to 12 players online. Big step forward, especially considering the need Wii gaming has to get better online and open the doors to the more mature gamer. We expect these things.

. Online gaming is improved version of Mario Kart DS - you're thrown straight into racing, no waiting to connect. At least that's what we've been informed, I can't wait to test this.

A Mario Kart Wii screenshot - yay!
. Stunts appear to boost speed for a short time, adding a new element to play. Whilst final confirmation of this has yet to reach the printed page, we're fairly sure from play testingg reports. Expect to see this implemented.

. Cars or bikes are availible ... choice abounds and no doubt tactics for certain tracks will, too!

. 16 new tracks with classic tracks also appearing. Moo Moo farm again? Bah! Let's hear it for a remix of original Ghost Valley!

. New weapons also join the traditional array of mushrooms, shells, lightning rods and banana skins. It never hurts to chuck more options into the gameplay, we're looking forward to seeing this.

. Early hands on testers report that the game plays 'smoothly' and that the Wiimote steering system has been well implemented. This is the single most crucial bit of news that we've got so far because items and tracks aside - if the game handles poorly using a gimmick-driven Wii-wheel idea, it's going to bomb. Hearing that this is not the case fills us with gladness and we now can say with confidence that we expect to see an evolution of the Mario Kart era; one that plays as Mario Kart should. Really, it's all down to the control system, which will make or break the title.

More Mario Kart Wii action!
Nintendo Power said, "You hold the Wii-mote in both hands with the buttons facing you (and that's how it'll fit into the steering-wheel accessory). Then you turn the wheel left or right. If you tilt it steeply, you'll make a sharp turn. A gentle dip will ease you to one side. Buttons control acceleration, braking, and item use."

In the arcade, a cabinet using these sorts of controls is tested to death before release. We know it's the QA departments job to ensure that the final product handles well, and from released news thus far, it seems they're earning their moolah. Watch this space as we press Ninty for further developments and testing before the game hits the shelves!

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About this Entry

This page contains a single entry by Kim Kaze published on January 29, 2008 5:03 PM.

School PE classes now using Wii? was the previous entry in this blog.

Bottom line: What we REALLY think you should be buying is the next entry in this blog.

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