GameBrain: November 2007 Archives
With the NiGHTS brand making a return to modern gaming on the Wii, we asked one experienced NiGHTS player of yesteryear why we should even be excited at all. Thankfully, Andrew could explain why without firing up Sega's hype machine (includes comment from Sega PR Manager Jay Bore):
The original NiGHTS was a game anyone could pick up and play - by simply flying right across the screen.
But not everyone understood the magic of NiGHTS. At the most basic level, each course was completed by feeding 20 blue orbs into a chamber, to collect a gem, to take back to the palace. If this was all you ever did, it may have seemed a weird game. Flying around in circles in sometimes disorientating and repetitive levels, ending in at times frustrating boss battles.
The magic of NiGHTS only ever became apparent to the player once they discovered Bonus Time.
The original NiGHTS was a game anyone could pick up and play - by simply flying right across the screen.
But not everyone understood the magic of NiGHTS. At the most basic level, each course was completed by feeding 20 blue orbs into a chamber, to collect a gem, to take back to the palace. If this was all you ever did, it may have seemed a weird game. Flying around in circles in sometimes disorientating and repetitive levels, ending in at times frustrating boss battles.
The magic of NiGHTS only ever became apparent to the player once they discovered Bonus Time.
Continue reading What's the magic of NiGHTS? .



